The Supernatural sound engine is sample-based, but I think what they do is use a very limited number of samples and crossfade sections of samples. ![]() I could be wrong, but they've been doing that in various modules for a while. I assumed the Roland thing was modeled synthesis rather than sample based. Plus using a VSTi is far more simple than trying to trigger outboard midi hardware, then bring it's audio into REAPER so that a stereo mix down would include it. The drum and percussion sounds you can get from plugins are generally higher quality than the ones in the ROM of a drum module. I use my V-Drums strictly as a midi controller and nothing else. Then it's linked up.įor presets between my various pad controllers and drum plugins, I've used REAPER, and created track templates that have whole kits of drums or percussion on multiple tracks, with everything pre-mixed and pre-routed so all I have to do when I want to add digital drums to play from my V-Drums or desktop pad controller, is add a track from one of the drum or percussion templates in REAPER.Īdditional note: While my Roland V-Drums have built in sounds, I have not used them in almost twenty years. I use Superior Drummer when using digital drums and percussion, and it has a "learn" button that makes setting it up with pads as easy as selecting a sound, clicking learn, and striking a pad. Otherwise, create your own patches on the various drum plugins to match the stock mapping of Roland unit. If you have identical or near identical key mappings on your various different drum plugins, then you will want to make the pad controller match them. The easiest way to get things mapped will partly depend on how you have things currently setup. I don't have a Handsonic, but I can tell you kind of what to expect based on other drum controllers I have, some of which are made by Roland.
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